Paper
12 August 1998 Building terrain maps and virtual worlds from video imagery
Jay Obermark, Charles J. Jacobus, Charles J. Cohen, Brian George
Author Affiliations +
Abstract
This paper is the result of Cybernet efforts starting in May of 1995 and currently on-going to develop system for capturing high resolution 3D terrain and cultural features from multiple position references video sequences. The notion is to test and implement a perception-based image rendering technique for terrain capture of real sites applicable to robotics, virtual reality and simulation applications. These techniques will enable the Army to better understand and evaluate the operational capabilities of vision based task performance. The proposed development effort has focused on the development and evaluation of image-based object constructions and rendering algorithms which will be summarized following.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jay Obermark, Charles J. Jacobus, Charles J. Cohen, and Brian George "Building terrain maps and virtual worlds from video imagery", Proc. SPIE 3366, Robotic and Semi-Robotic Ground Vehicle Technology, (12 August 1998); https://doi.org/10.1117/12.317560
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KEYWORDS
Cameras

Video

3D modeling

Image processing

3D image processing

Volume rendering

3D image reconstruction

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