Paper
29 August 2016 A mesh simplification algorithm based on vertex importance and hierarchical clustering tree
Yin Chao, Wang Jiateng, Qiu Guoqing, Dong Kun
Author Affiliations +
Proceedings Volume 10033, Eighth International Conference on Digital Image Processing (ICDIP 2016); 1003364 (2016) https://doi.org/10.1117/12.2244921
Event: Eighth International Conference on Digital Image Processing (ICDIP 2016), 2016, Chengu, China
Abstract
In order to improve the efficiency of rendering terrain based on digital elevation model (DEM), a mesh simplification algorithm based on vertex importance and hierarchical clustering tree is presented. The vertexes of terrain blocks are firstly trained using K-means clustering analysis, and then we select representative vertexes of each cluster according to vertex importance. Secondly, coarse meshes are constructed on the basis of these representative vertexes. Thirdly, we seam all coarse meshes. Finally, repeat the above steps until we accomplish the whole simplification process. For the new insertion point, a hierarchical clustering tree is used to record intermediate results, which is applied to view dependent rendering for terrain. Experiment show that, the algorithm improves the efficiency and reduces memory consumption. At the same time, it maintains geometric characteristics of terrain.
© (2016) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yin Chao, Wang Jiateng, Qiu Guoqing, and Dong Kun "A mesh simplification algorithm based on vertex importance and hierarchical clustering tree", Proc. SPIE 10033, Eighth International Conference on Digital Image Processing (ICDIP 2016), 1003364 (29 August 2016); https://doi.org/10.1117/12.2244921
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KEYWORDS
Data centers

Algorithm development

3D modeling

3D scanning

Chaos

Control systems

Error analysis

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