Paper
1 October 2018 Texturing method of the full pixel dynamic range
Sergey I. Vyatkin, Alexander N. Romanyuk, Sergii O. Romanyuk, Larysa E. Nykyforova, Natalia P. Babiuk, Andrzej Smolarz, Daniyar Jarykbassov
Author Affiliations +
Proceedings Volume 10808, Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2018; 108080D (2018) https://doi.org/10.1117/12.2500789
Event: Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2018, 2018, Wilga, Poland
Abstract
This paper highlights lights in a volume-oriented rendering which features a lot of advanced techniques intended to synthesize a highly realistic visual environment for a diverse set of applications. According to proposed method there is almost no need to go higher than 12 bits if the illumination models is computed at a higher resolution because it is then possible to distribute a particular texture over a restricted range of the full pixel dynamic range.
© (2018) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sergey I. Vyatkin, Alexander N. Romanyuk, Sergii O. Romanyuk, Larysa E. Nykyforova, Natalia P. Babiuk, Andrzej Smolarz, and Daniyar Jarykbassov "Texturing method of the full pixel dynamic range", Proc. SPIE 10808, Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2018, 108080D (1 October 2018); https://doi.org/10.1117/12.2500789
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KEYWORDS
Light

Databases

Eye

Lamps

Light sources

Volume rendering

Image resolution

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