Optical systems for AR/VR headsets are designed for those who do not require vision correction. The reality, however, is that around 60% of the population have an ophthalmic prescription, and users generally prefer not to wear eyeglasses under a headset. This results in the user experience being compromised optically when compared to the design intent, even when the device has been designed with additional space to allow for glasses to be worn underneath. AR/VR devices are being engineered with high resolution displays and the optics optimised to for MTF, however with very little refractive error, the user will not be able to resolve such detail. Therefore, prescription correction is required for most users to be able to experience most new VR & AR devices as per their design. Market research suggests the limitations of current VR devices suggest that the very few understand their vision or know their prescription and fewer are aware of existing prescription correction solutions. This presentation discusses the advantages and disadvantages of prescription correction solutions for dedicated and shared use cases.
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