Paper
24 February 2010 A point cloud based pipeline for depth reconstruction from autostereoscopic sets
Cédric Niquin, Stéphanie Prévost, Yannick Remion
Author Affiliations +
Proceedings Volume 7524, Stereoscopic Displays and Applications XXI; 75241O (2010) https://doi.org/10.1117/12.838844
Event: IS&T/SPIE Electronic Imaging, 2010, San Jose, California, United States
Abstract
This is a three step pipeline to construct a 3D mesh of a scene from a set of N images, destined to be viewed on auto-stereoscopic displays. The first step matches the pixels to create a point cloud using a new algorithm based on graph-cuts. It exploits the data redundancy of the N images to ensure the geometric consistency of the scene and to reduce the graph complexity, in order to speed up the computation. It performs an accurate detection of occlusions and its results can then be used in applications like view synthesis. The second step slightly moves the points along the Z-axis to refine the point cloud. It uses a new cost including both occlusion positions and light variations deduced from the matching. The Z values are selected using a dynamic programming algorithm. This step finally generates a point cloud, which is fine enough for applications like augmented reality. From any of the two previously defined point clouds, the last step creates a colored mesh, which is a convenient data structure to be used in graphics APIs. It also generates N depth maps, allowing a comparison between the results of our method with those of other methods.
© (2010) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Cédric Niquin, Stéphanie Prévost, and Yannick Remion "A point cloud based pipeline for depth reconstruction from autostereoscopic sets", Proc. SPIE 7524, Stereoscopic Displays and Applications XXI, 75241O (24 February 2010); https://doi.org/10.1117/12.838844
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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
Clouds

Visibility

Augmented reality

Photography

3D displays

Computer programming

Optical flow

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