Paper
11 February 2011 Subjective evaluation of mobile 3D video content: depth range versus compression artifacts
Author Affiliations +
Proceedings Volume 7881, Multimedia on Mobile Devices 2011; and Multimedia Content Access: Algorithms and Systems V; 78810C (2011) https://doi.org/10.1117/12.879226
Event: IS&T/SPIE Electronic Imaging, 2011, San Francisco Airport, California, United States
Abstract
Mobile 3D television is a new form of media experience, which combines the freedom of mobility with the greater realism of presenting visual scenes in 3D. Achieving this combination is a challenging task as greater viewing experience has to be achieved with the limited resources of the mobile delivery channel such as limited bandwidth and power constrained handheld player. This challenge sets need for tight optimization of the overall mobile 3DTV system. Presence of depth and compression artifacts in the played 3D video are two major factors that influence viewer's subjective quality of experience and satisfaction. The primary goal of this study has been to examine the influence of varying depth and compression artifacts on the subjective quality of experience for mobile 3D video content. In addition, the influence of the studied variables on simulator sickness symptoms has been studied and vocabulary-based descriptive quality of experience has been conducted for a sub-set of variables in order to understand the perceptual characteristics in detail. In the experiment, 30 participants have evaluated the overall quality of different 3D video contents with varying depth ranges and compressed with varying quantization parameters. The test video content has been presented on a portable autostereoscopic LCD display with horizontal double density pixel arrangement. The results of the psychometric study indicate that compression artifacts are a dominant factor determining the quality of experience compared to varying depth range. More specifically, contents with strong compression has been rejected by the viewers and deemed unacceptable. The results of descriptive study confirm the dominance of visible spatial artifacts along the added value of depth for artifact-free content. The level of visual discomfort has been determined as not offending.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Satu Jumisko-Pyykkö, Tomi Haustola, Atanas Boev, and Atanas Gotchev "Subjective evaluation of mobile 3D video content: depth range versus compression artifacts", Proc. SPIE 7881, Multimedia on Mobile Devices 2011; and Multimedia Content Access: Algorithms and Systems V, 78810C (11 February 2011); https://doi.org/10.1117/12.879226
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CITATIONS
Cited by 13 scholarly publications and 4 patents.
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KEYWORDS
Video

3D video compression

Visualization

3D displays

Video compression

Quantization

Mobile devices

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