Paper
10 October 2012 Fast trapping force calculation by utilizing graphic processing unit
Author Affiliations +
Abstract
Fast calculation of trapping force provides a more direct way for optimizing designs of optical systems which generate optical traps. In this study, a graphic processing unit (GPU), NVIDIA GTX 275, is used to boost the speed of trapping efficiency calculation under ray optics approximation. The codes of trapping efficiency calculation are implemented in C++. The computing power of GPU is utilized through compute unified architecture device (CUDA) toolkit 4.0. The computing speed is compared with that of central processing unit (CPU), Intel Core 2 Quad Q9550. Over 100x speedup is achieved when single-precision floating-point numbers were used in the calculation.
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Sheng-Yang Tseng, Ai-Tang Chang, Chih-Wei Luo, Long Hsu, and Takayoshi Kobayashi "Fast trapping force calculation by utilizing graphic processing unit", Proc. SPIE 8458, Optical Trapping and Optical Micromanipulation IX, 84582Y (10 October 2012); https://doi.org/10.1117/12.929238
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KEYWORDS
Particles

Objectives

Graphics processing units

Optical design

Optical tweezers

Geometrical optics

Refractive index

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