Paper
22 November 2022 A method for generating procedural seamless textures
Yu Tu, Xiaolong Wang, Zefan Qi, Yinghu Liu, Xiaoxi He
Author Affiliations +
Proceedings Volume 12475, Second International Conference on Advanced Algorithms and Signal Image Processing (AASIP 2022); 1247506 (2022) https://doi.org/10.1117/12.2659336
Event: Second International Conference on Advanced Algorithms and Signal Image Processing (AASIP 2022), 2022, Hulun Buir, China
Abstract
Textures are an important element to simulate real scenes. When textures are applied to each scene, the most important step to more realistic simulation of the real world is to solve the sense of repetition caused by texture tiling. Therefore, in order to simplify the process of texture image production and deal with the seams when texture tiling, this paper improves the traditional procedural texture generation algorithm based on the traditional one. First, this paper proposes an image-based method to deal with the seam problem caused by structured texture tiling, and also proposes a new algorithm to solve the texture repetition problem caused by large-scale tiling. The algorithm synthesizes infinite outputs with the same appearance using random texture blocks as inputs, with random textures, such as overlapping rocks, rocks, grass, etc. Experimental results show that the algorithm can obtain high-quality texture output while the image seamless processing steps are substantially reduced.
© (2022) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yu Tu, Xiaolong Wang, Zefan Qi, Yinghu Liu, and Xiaoxi He "A method for generating procedural seamless textures", Proc. SPIE 12475, Second International Conference on Advanced Algorithms and Signal Image Processing (AASIP 2022), 1247506 (22 November 2022); https://doi.org/10.1117/12.2659336
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KEYWORDS
Image processing

Detection and tracking algorithms

Ultraviolet radiation

Volume rendering

3D modeling

Error analysis

Image segmentation

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