Paper
30 March 1995 Three-dimensional (3D) object manipulation techniques: immersive versus nonimmersive interfaces
Daniel Mapes, Paul Mlyniec
Author Affiliations +
Proceedings Volume 2409, Stereoscopic Displays and Virtual Reality Systems II; (1995) https://doi.org/10.1117/12.205870
Event: IS&T/SPIE's Symposium on Electronic Imaging: Science and Technology, 1995, San Jose, CA, United States
Abstract
Identifying applications which are appropriate to the higher performance but higher cost virtual environment (VE) interface is a non-trivial problem. A VE application should not only demonstrate better cost/performance than it's non-immersive windows and mouse (WM) based alternatives, it must also address the time and effort required by the end user in becoming immersed. Identifying promising problem domains requires clearly understanding the theoretical advantages of the VE interface as well as the hardware specs necessary to best implement those advantages. This paper identifies a series of common tasks requiring varying degrees of viewpoint movement, object selection and manipulation and subjectively compares theoretical implementations between a VE interface having two depth cursors and a WM interface. Each task is intended to highlight fundamental operations where either WM performance begins to degrade, increased command sets leads to loss of generality or there is a justifiable requirement for presence which cannot be provided. These performance issues balanced by the current realities of VE technology are used to suggest a point when certain problem domains solution should move to a VE implementation and when they should remain WM.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Daniel Mapes and Paul Mlyniec "Three-dimensional (3D) object manipulation techniques: immersive versus nonimmersive interfaces", Proc. SPIE 2409, Stereoscopic Displays and Virtual Reality Systems II, (30 March 1995); https://doi.org/10.1117/12.205870
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KEYWORDS
Interfaces

Human-machine interfaces

Visualization

Control systems

Head

Head-mounted displays

Virtual reality

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