Paper
7 April 1995 Optimized and load-balanced portable parallel Zbuffer
Henri-Pierre Charles, Laurent Lefevre, Serge Miguet
Author Affiliations +
Proceedings Volume 2410, Visual Data Exploration and Analysis II; (1995) https://doi.org/10.1117/12.205973
Event: IS&T/SPIE's Symposium on Electronic Imaging: Science and Technology, 1995, San Jose, CA, United States
Abstract
This paper describes the parallel implementation of the Zbuffer algorithm on different kinds of distributed memory machines. In computer graphics domain, the Zbuffer is one of the most popular and fastest techniques to generate a surfacic representation of a scene consisting of objects in a 3-dimensional world. To improve this method we develop a parallel algorithm which uses a hypercube topology, load-balancing techniques and portable global communications phases.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Henri-Pierre Charles, Laurent Lefevre, and Serge Miguet "Optimized and load-balanced portable parallel Zbuffer", Proc. SPIE 2410, Visual Data Exploration and Analysis II, (7 April 1995); https://doi.org/10.1117/12.205973
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Cited by 1 scholarly publication.
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KEYWORDS
Image processing

Algorithm development

Computer graphics

Skull

Parallel computing

Ray tracing

Software

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