Paper
10 April 1996 Stereo Texture Facades
Author Affiliations +
Proceedings Volume 2653, Stereoscopic Displays and Virtual Reality Systems III; (1996) https://doi.org/10.1117/12.237456
Event: Electronic Imaging: Science and Technology, 1996, San Jose, CA, United States
Abstract
This paper describes new ways of using textures to substitute for complex geometric models. A stereo texture is a stereo pair of images mapped onto geometry and presented in a stereo display. The viewer sees the stereo pair and can thus perceive depth information in the textured image. This technique can be used to replace large parts of a complex model with simple base geometry and a stereo texture. The stereo textures can replace the scene beyond a frame or portal. If the stereo texture is placed some distance behind the frame, the viewer gets motion parallax, between the frame and the scene. The textures may also contain information in association with the image for tasks such as picking.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ian E. McDowall and Mark T. Bolas "Stereo Texture Facades", Proc. SPIE 2653, Stereoscopic Displays and Virtual Reality Systems III, (10 April 1996); https://doi.org/10.1117/12.237456
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KEYWORDS
Volume rendering

Visualization

Databases

Image processing

Motion models

Image enhancement

Image storage

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