Paper
1 January 1998 Simulation of intelligent object behavior in a virtual reality system
Sergey F. Mironov
Author Affiliations +
Proceedings Volume 3345, International Workshop on New Approaches to High-Tech Materials: Nondestructive Testing and Computer Simulations in Materials Science and Engineering; (1998) https://doi.org/10.1117/12.299610
Event: International Workshop on New Approaches to High Tech Materials: Nondestructive Testing and Computer Simulations in Materials Science and Engineering, 1997, St. Petersburg, Russian Federation
Abstract
This article presents a technique for computer control of a power boat movement in real-time marine trainers or arcade games. The author developed and successfully implemented a general technique allowing intellectual navigation of computer controlled moving objects that proved to be appropriate for real-time applications. This technique covers significant part of necessary behavioral tasks that appear in such titles. At the same time the technique forms a part of a more general system that involves control of less complicated characters of another nature. The system being an open one can be easily used by an action or arcade programming to improve the overall quality of characters artificial intelligence style.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sergey F. Mironov "Simulation of intelligent object behavior in a virtual reality system", Proc. SPIE 3345, International Workshop on New Approaches to High-Tech Materials: Nondestructive Testing and Computer Simulations in Materials Science and Engineering, (1 January 1998); https://doi.org/10.1117/12.299610
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KEYWORDS
Aluminum

Control systems

Virtual reality

Artificial intelligence

Oceanography

Intelligence systems

Navigation systems

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