Paper
21 May 2004 Effect of visual distortion on postural balance in a full immersion stereoscopic environment
Author Affiliations +
Proceedings Volume 5291, Stereoscopic Displays and Virtual Reality Systems XI; (2004) https://doi.org/10.1117/12.527017
Event: Electronic Imaging 2004, 2004, San Jose, California, United States
Abstract
This study attempted to determine the influence of non-linear visual movements on our capacity to maintain postural control. An 8x8x8 foot CAVE immersive virtual environment was used. Body sway recordings were obtained for both head and lower back (lumbar 2-3) positions. The subjects were presented with visual stimuli for periods of 62.5 seconds. Subjects were asked to stand still on one foot while viewing stimuli consisting of multiplied sine waves generating movement undulation of a textured surface (waves moving in checkerboard pattern). Three wave amplitudes were tested: 4 feet, 2 feet, and 1 foot. Two viewing conditions were also used; observers looking at 36 inches in front of their feet; observers looking at a distance near the horizon. The results were compiled using an instability index and the data showed a profound and consistent effect of visual disturbances on postural balance in particular for the x (side-to-side) movement. We have demonstrated that non-linear visual distortions similar to those generated by progressive ophthalmic lenses of the kind used for presbyopia corrections, can generate significant postural instability. This instability is particularly evident for the side-to-side body movement and is most evident for the near viewing condition.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jocelyn Faubert and Remy Allard "Effect of visual distortion on postural balance in a full immersion stereoscopic environment", Proc. SPIE 5291, Stereoscopic Displays and Virtual Reality Systems XI, (21 May 2004); https://doi.org/10.1117/12.527017
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Cited by 14 scholarly publications.
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KEYWORDS
Visualization

Distortion

Lenses

Head

Sensors

Fourier transforms

Information visualization

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