Paper
21 May 2004 Jedi training: playful evaluation of head-mounted augmented reality display systems
Christopher S. Ozbek, Bjorn Giesler, Ruediger Dillmann
Author Affiliations +
Proceedings Volume 5291, Stereoscopic Displays and Virtual Reality Systems XI; (2004) https://doi.org/10.1117/12.527945
Event: Electronic Imaging 2004, 2004, San Jose, California, United States
Abstract
A fundamental decision in building augmented reality (AR) systems is how to accomplish the combining of the real and virtual worlds. Nowadays this key-question boils down to the two alternatives video-see-through (VST) vs. optical-see-through (OST). Both systems have advantages and disadvantages in areas like production-simplicity, resolution, flexibility in composition strategies, field of view etc. To provide additional decision criteria for high dexterity, accuracy tasks and subjective user-acceptance a gaming environment was programmed that allowed good evaluation of hand-eye coordination, and that was inspired by the Star Wars movies. During an experimentation session with more than thirty participants a preference for optical-see-through glasses in conjunction with infra-red-tracking was found. Especially the high-computational demand for video-capture, processing and the resulting drop in frame rate emerged as a key-weakness of the VST-system.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Christopher S. Ozbek, Bjorn Giesler, and Ruediger Dillmann "Jedi training: playful evaluation of head-mounted augmented reality display systems", Proc. SPIE 5291, Stereoscopic Displays and Virtual Reality Systems XI, (21 May 2004); https://doi.org/10.1117/12.527945
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Cited by 10 scholarly publications.
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KEYWORDS
Glasses

Augmented reality

Cameras

Video

Eye

Head

Head-mounted displays

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