Paper
9 January 2008 A graphics to scalable vector graphics adaptation framework for progressive remote line rendering on mobile devices
Minh Tuan Le, Congdu Nguyen, Dae-Il Yoon, Eun Ku Jung, Hae-Kwang Kim
Author Affiliations +
Proceedings Volume 6794, ICMIT 2007: Mechatronics, MEMS, and Smart Materials; 679441 (2008) https://doi.org/10.1117/12.784026
Event: ICMIT 2007: Mechatronics, MEMS, and Smart Materials, 2007, Gifu, Japan
Abstract
In this paper, we introduce a graphics to Scalable Vector Graphics (SVG) adaptation framework with a mechanism of vector graphics transmission to overcome the shortcoming of real-time representation and interaction experiences of 3D graphics application running on mobile devices. We therefore develop an interactive 3D visualization system based on the proposed framework for rapidly representing a 3D scene on mobile devices without having to download it from the server. Our system scenario is composed of a client viewer and a graphic to SVG adaptation server. The client viewer offers the user to access to the same 3D contents with different devices according to consumer interactions.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Minh Tuan Le, Congdu Nguyen, Dae-Il Yoon, Eun Ku Jung, and Hae-Kwang Kim "A graphics to scalable vector graphics adaptation framework for progressive remote line rendering on mobile devices", Proc. SPIE 6794, ICMIT 2007: Mechatronics, MEMS, and Smart Materials, 679441 (9 January 2008); https://doi.org/10.1117/12.784026
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KEYWORDS
Visualization

Cameras

Mobile devices

3D displays

3D modeling

3D visualizations

3D image processing

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