Paper
15 February 2011 A modular cross-platform GPU-based approach for flexible 3D video playback
Author Affiliations +
Proceedings Volume 7863, Stereoscopic Displays and Applications XXII; 78631E (2011) https://doi.org/10.1117/12.872244
Event: IS&T/SPIE Electronic Imaging, 2011, San Francisco Airport, California, United States
Abstract
Different compression formats for stereo and multiview based 3D video is being standardized and software players capable of decoding and presenting these formats onto different display types is a vital part in the commercialization and evolution of 3D video. However, the number of publicly available software video players capable of decoding and playing multiview 3D video is still quite limited. This paper describes the design and implementation of a GPU-based real-time 3D video playback solution, built on top of cross-platform, open source libraries for video decoding and hardware accelerated graphics. A software architecture is presented that efficiently process and presents high definition 3D video in real-time and in a flexible manner support both current 3D video formats and emerging standards. Moreover, a set of bottlenecks in the processing of 3D video content in a GPU-based real-time 3D video playback solution is identified and discussed.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Roger Olsson, Håkan Andersson, and Mårten Sjöström "A modular cross-platform GPU-based approach for flexible 3D video playback", Proc. SPIE 7863, Stereoscopic Displays and Applications XXII, 78631E (15 February 2011); https://doi.org/10.1117/12.872244
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Cited by 1 scholarly publication.
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KEYWORDS
Video

Video acceleration

Video processing

3D video compression

Video compression

3D video streaming

3D displays

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