Paper
27 November 2017 Tackling the challenges of fully immersive head-mounted AR devices
Wolfgang Singer, Matthias Hillenbrand, Holger Münz
Author Affiliations +
Proceedings Volume 10590, International Optical Design Conference 2017; 1059018 (2017) https://doi.org/10.1117/12.2292077
Event: International Optical Design Conference - IODC 2017, 2017, Denver, United States
Abstract
The optical requirements of fully immersive head mounted AR devices are inherently determined by the human visual system. The etendue of the visual system is large. As a consequence, the requirements for fully immersive head-mounted AR devices exceeds almost any high end optical system. Two promising solutions to achieve the large etendue and their challenges are discussed. Head-mounted augmented reality devices have been developed for decades – mostly for application within aircrafts and in combination with a heavy and bulky helmet. The established head-up displays for applications within automotive vehicles typically utilize similar techniques. Recently, there is the vision of eyeglasses with included augmentation, offering a large field of view, and being unobtrusively all-day wearable. There seems to be no simple solution to reach the functional performance requirements. Known technical solutions paths seem to be a dead-end, and some seem to offer promising perspectives, however with severe limitations. As an alternative, unobtrusively all-day wearable devices with a significantly smaller field of view are already possible.
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Wolfgang Singer, Matthias Hillenbrand, and Holger Münz "Tackling the challenges of fully immersive head-mounted AR devices", Proc. SPIE 10590, International Optical Design Conference 2017, 1059018 (27 November 2017); https://doi.org/10.1117/12.2292077
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KEYWORDS
Augmented reality

Freeform optics

Waveguides

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