KEYWORDS: Computer simulations, Fermium, Frequency modulation, Device simulation, Head, Human-machine interfaces, Analog electronics, Reflectivity, Missiles, Control systems
Target Motion Simulators (TMS) are often used in conjunction with Flight Motion Simulators (FMS) to provide a realistic simulation of tracking and target engagement. For near-field applications, the TMS has typically been implemented with two additional gimbals around the FMS. For far-field applications, such as a radar, the TMS has traditionally been implemented with curvilinear X-Y Frames. A curvilinear frame placed at the proper distance from the FMS has the benefit of always pointing the Target back to the FMS intersection of axes. In most cases the curvilinear TMS provides good results. However, the curvilinear TMS lacks the possibility to change the distance between Target and Seeker, which is needed for operation with different radar wavelengths. Acutronic has developed a new approach using a flat frame (X-Y) TMS coupled with a gimballed payload mount that has the possibility of being used at various distances without losing the functionality of continuous pointing back to the seeker. This paper describes the electro-mechanical design and gives an overview of the Computer and Controllers used. It further addresses the problem of coordination transformation that is needed to obtain the correct pointing.
The increase in sophistication of shoulder and gun launched smart weapon systems have increased the demands placed on the flight motion simulator. The high spin rate and accelerations seen during launch drastically exceed the capability of the roll axes on today’s motion simulators. Improvements are necessary to the bearing and drive system to support these requirements.
This paper documents the requirements, design, and testing of a flight motion simulator produced to meet these challenges. This design can be incorporated into a new flight motion simulator, or as this paper describes, can be retrofitted into an existing flight motion simulator to improve its capability.
Control system architecture will help eliminate or reduce non-linear behavior of flight table axes motions. This elimination and reduction will help improve dynamic transparency in HWIL simulations. This paper presents the design, analysis and test results of a three-axis hydraulic flight table using acceleration feedback as a part of the axes servo structure. This approach significantly improves the transient motion of the axis under control producing a very high fidelity flight motion table.
Flight tables are a 'necessary evil' in the Hardware-In-The- Loop (HWIL) simulation. Adding the actual or prototypic flight hardware to the loop, in order to increase the realism of the simulation, forces us to add motion simulation to the process. Flight table motion bases bring unwanted dynamics, non- linearities, transport delays, etc to an already difficult problem sometimes requiring the simulation engineer to compromise the results. We desire that the flight tables be 'dynamically transparent' to the simulation scenario. This paper presents a State Variable Feedback (SVF) control system architecture with feed-forward techniques that improves the flight table's dynamic transparency by significantly reducing the table's low frequency phase lag. We offer some actual results with existing flight tables that demonstrate the improved transparency. These results come from a demonstration conducted on a flight table in the KHILS laboratory at Eglin AFB and during a refurbishment of a flight table for the Boeing Company of St. Charles, Missouri.
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